Editor's Review:
Baldi's Basics Classic is a first-person survival game that combines horror, adventure, puzzles and educational parody together. At first glance, it seems that the whole game is quite crude, and there is nothing exquisite about it. So you may regard this game as a mini game with a low cost. You always have this sense of awareness about this game because the design of these characters is a little bit weird. And all the actions and the sounds made by these characters are also abnormal. But it is exactly this absurdness and some humorous pranks that will bring you into the funny atmosphere of this campus. But if you keep playing, under the childish shell of the game you will find the intense adventures in this world. The challenge does not lie in completing all the tasks given to you by the system, but to keep your own order in the environment in which you may quickly lose your self control. The core gameplay is quite simple. You just need to get into a school, collect all the notebooks and correctly answer all the questions. The problem is to get rid of Baldi's chase. It is not an easy task, but you will have the excitement of making quick and right judgments under critical moments, especially when you are chased by Baldi. The rhythm of the game is very pure and direct. There is no superfluous information, and there is no large amount of text explaining the background story, and there are no side tasks. You will simply be thrown into a dangerous space in this world. You need to know which classroom is dangerous to enter and around which corner of the corridor you should turn toward a certain direction, and when you should use the props, when you should take the risks and when you should stay put to save your strength. And you also need to know that when you hear the sound of the ruler, you should immediately change your route.
While you are having this horror adventure, you should always keep a sharp mind, because the more you get familiar with the map of the campus, the more pressure you will feel because you know exactly where the danger may come from, but you can not prevent it from happening. The whole gameplay does not stimulate you with shadow light, bloody scenes or realistic monsters like traditional horror games. It brings you fear through creating uneasiness on a cognitive level. Obviously, at first glance, this whole game is like software made for children to learn mathematics, but gradually you will notice the rules of this world become more hostile and the absurd characters are no longer mere decoration of this world. They will disturb your planned route, disrupt your moving rhythm or even break your perfect plan. So you will realize that in this world the scariest thing is not a terrifying beast, but to lose control in this unpredictable world. The design of the character Baldi is very meaningful. He is not a very complex horror character, but he will always give you a pressing feeling. You feel that he tells what rules you should abide by in this world, and he is the executor of the rules. You will immediately feel the consequences whenever you break the rules or whenever you cannot answer the questions.
Suddenly, you will know that there is no fairness in this world. The game shows you in a joking way that you have stepped into an environment where everything does not make sense, and all your efforts are made not to win a reasonable challenge but to survive a little longer with the rules becoming deteriorating in this world. Baldi is not only a hunter, he will make you feel both the absurdity and the intense feeling at the same time. As for the sound effects, you will notice that this game does not apply exaggerating sound effects, sudden explosions or constant background music to create emotional pressure. But instead, it constantly teases your hearing with sounds that you may get accustomed to but can never ignore, like the beating rhythm of the ruler or the annoying sounds when some character is approaching. So the background sounds in this world are not simply sounds. They are also information and threats based on which you can make the right judgments. Whenever you hear these sounds, the imminent danger is not abstract. It is moving, it is approaching. The feeling of horror does not come from your visual senses, but also from your hearing.
The highlight of the game also lies in the subtle balance achieved between pranks and horror. You will notice that in this world the absurdity will not interrupt the horror but becomes the precondition of the horror. But it also has its own disadvantages and drawbacks. For instance, it lacks rich content and long term character growth. But you will love the creative experiment that depends on rhythm, atmosphere and concept. And even if the whole game looks like a joke, the pressure is also real. So when you come into this world, you may hardly laugh or smile. Baldi's Basics Classic is not a game that will be appreciated by all players. Some players may think its design is crude, some players may find it creative but lacking content. But if you are a player with abnormal aesthetic logic, and if you are a player who is willing to come into this seemingly absurd but pressing atmosphere school, it will totally give you a different feeling. It makes you feel you are having an ugly dream, and you will love this feeling of losing control. In our minds, schools have always been a place symbolizing safety and order. It should be the most familiar, ordinary, and least frightening environment. We have learned and lived in such places since childhood, and we have become accustomed to scenes like classrooms, corridors, blackboards, and desks. That is why when you truly step into this game-like world, the gradually approaching and increasingly unbearable oppressive feeling becomes particularly intense. Even though you are clearly in an apparently ordinary campus, the air is filled with an inexplicable unease, as if something could suddenly happen at any moment. Here, you will encounter many unimaginable traps in the most familiar school scenarios. The classroom, which should be a place for quiet study, might hide dangers that catch you off guard; the corridor, which was originally just for passing through, might turn into a passage you have to desperately escape from in the next second. Sometimes you even could not help wondering why such absurd and tense events could occur in a place like a school.
It was precisely this intense contrast that made the entire gaming experience exceptionally unique. Also because of this, once you start playing this game, it is actually very difficult to just play for a while and then give up completely. At the beginning, you might think that you will not stay in this strange world for long. This campus looks so strange, and the characters in it have an unsettling atmosphere, everything seems somewhat absurd and even comical. But once you truly embark on this journey, you will gradually discover that this world will leave a deep impression on you unconsciously. Those sudden sounds, those seemingly simple yet nerve-racking chases, those moments when you repeatedly try to avoid danger, will gradually become experiences in your memory that you cannot forget. You might still recall everything that happened after finishing the game, and even cannot help but enter this world again just to try another way to face the same challenge. Thus, you no longer simply run away or complete tasks, but start to think: Are there other routes to take? Are there better times to use the items? Is it possible to find some hidden pattern in this seemingly chaotic environment? It is this continuous trial and exploration process that gives you an urge to solve all the puzzles. Gradually, you will find that you are not just playing a game, but rather experiencing a strange yet unforgettable dream!